Day 500

June 10, 2025

It’s been a challenge to keep this project moving forward with everything going on in my personal life—family sickness, a recent injury, and some pretty intense hours at work. But despite all that, I’ve still managed to add or fix at least one feature every few days (haha). As I film this video and look at the game from an outsider’s perspective, I’m realizing that the gameplay feels too slow and the stats are a bit bloated. It needs to be more visceral and impactful, so that’s what I’ll be targeting in the next update.



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